NCLB refers to the No Child Left Behind Act of 2001. Resources include information for parents and teachers about the requirements of the legislation.
Related Resources
- Access, Adequacy, and Equity in Education Technology
- This report examines the state of educational technology resources and support in public schools across the country, as reported by classroom teachers and instructional assistants.
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- Assistive Technology Implementation Model: CETT TEAM
- The CASE Collaborative CETT Team provides guidance in the selection and use of appropriate Assistive Technology to support students with learning challenges access the curriculum and meet individual education goals. A model of ongoing consults, a lending library, and training workshops support classroom success.
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- Association of University Centers on Disabilities
- The AUCD's mission is to advance policy and practice for and with people with developmental and other disabilities, their families, and their communities by supporting our members in research, education, and service activities that achieve our vision. On their website you can find information about ways technology is being used to educate students with disabilities.
- Association of University Centers on Disabilities
- Best WebQuests
- This site provides a matrix of the best WebQuests arranged by content area and learners' age.
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- Classroom 2.0 LIVE Conversations
- Classroom 2.0 LIVE Conversations are community-scheduled opportunities to talk on specific topics with other members of the Classroom 2.0 using one of the online voice/video/sharing programs. Using this wiki page you can find discussions to participate in, or schedule to host additional ones.
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- Computer simulation helps young children learn conflict-resolution skills
- A computer game designed to teach non-violence and conflict resolution skills to young children has found a home with Curriki, the nonprofit collection of open online curricular materials available for downloading free of charge. The computer game, called "Cool School: Where Peace Rules," features animated school characters in situations that ask children ages 5-7 to select an action for resolving a potential conflict.
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- Concord Consortium Blog
- The Concord Consortium is a nonprofit educational research and development organization that works to create interactive materials that exploit the power of information technologies. The blog for the Concord Consortium features brief articles on a variety of topics relating to educational technology.
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- CoSN Small District Technology Leadership Wiki
- The Consortium for School Networking (CoSN) is a voice for K-12 education leaders who use technology strategically to improve teaching and learning. The objective of this wiki is to provide a space for collaborative work around topics regarding effective planning for and use and implementation of technology.
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- Disabled Teens to Access IT Career Training Online
- Thanks to a grant from the NEC Foundation of America, the Computing Technology Industry Association is launching a national, online training program to improve technology-related career opportunities for high-school students with disabilities. Teens with disabilities will be able to get specialized training and certifications online, tailored to their specific level of ability. They will also have access to mentoring and assistance with finding a job.
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- Ed-Tech Online
- This website that compiles all of the funding sources for educational technology provided by the U.S. Department of Education. Rather than search the multiple websites of various organizations, a visit to Ed-Tech Online will lead you to grant program summaries, strategic objectives, appropriations, contact names and telephone numbers, as well as direct links to the government agencies offering specific grants.
- Bridge Multimedia
- Education is Key to Better Security
- Discover what schools are doing to protect their networks and how they are educating students and teachers about acceptable use policies.
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- eLections: Your Adventure in Politics
- Navigate the process of a presidential campaign by playing a virtual game using broadband technology! Students can choose a political party, a platform, hold fundraisers, watch poll numbers, and more.
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- Free Software Turns One PC Into Two
- As school leaders look for inexpensive ways to extend computing resources to every student, a Canadian company says it is giving away software that turns one computer workstation into two.
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- GenYES 2.0
- GenYES is a student-centered research-based solution for school-wide technology integration. Students work with teachers to design technology-infused lessons and provide tech support. The resulting collaboration provides the students with project-based learning and the teachers with on-site, sustainable professional development. GenYES includes innovative online tools that support student and teacher collaboration and a student-run help desk.
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- Google Page Creator
- Google Page Creator is a free online tool that makes it easy for anyone to create and publish useful, attractive web pages in just minutes.
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- Guidelines for Ensuring the Technical Quality of Assessments Affecting English Language Learners and Students with Disabilities
- The Guidelines provide research-based information on key issues relevant to the technical quality of assessments for English language learners (ELLs) and students with disabilities (SWDs).
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- iCue
- Created by NBC Learn, the educational arm of NBC News, the site’s name—iCue—stands for Immerse, Connect, Understand, and Excel. Its learning platform uses a patented technology, based on research from the MIT Education Arcade, called the CueCard; it’s a combination media player, flash card, note-taking tool, and trading card. This “flip-card” technology allows users to watch streaming videos from NBC News and then “flip” the CueCard over for additional information.
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- Information Technology Making a Difference in Children's Lives: An Issue Brief for Leaders for Children
- This Issue Brief urges groups working on children's issues to include technology planks in their platforms and policy agendas. In addition to working for equitable access to digital tools for underserved children, the report encourages leaders of children to lobby for changes in public programs serving children to make them more effective, efficient and accessible by incorporating information and communications technology.
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- Instructional Module Assessment
- The assessment module is meant for use either after completion of the project-based learning module or with participants who are familiar with project-based learning. The module is designed for a two to three hour class or session, divided into two parts.
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- Intel Education
- Coordinate technology needs through Intel’s Education web site, which provides unit and lesson plans created by teachers, as well as other resources for math, science and technology.
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